HTML
<canvas id="canvas" width="525" height="525"></canvas>
Javascript
var heart = [65, 66, 67, 72, 73, 74, 84, 85, 86, 87, 88, 91, 92, 93, 94, 95, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 266, 267, 268, 269, 270, 271, 272, 273, 287, 288, 289, 290, 291, 292, 308, 309, 310, 311, 329, 330];
var nums;
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
Array.matrix = function(numrows, numcols, initial) {
var arr = [];
for(var i = 0; i < numrows; ++i) {
var columns = [];
for(var j = 0; j < numcols; ++j) {
columns[j] = initial;
}
arr[i] = columns;
}
return arr;
}
function shuffleArray(array) {
for(let i = array.length - 1; i > 0; i--) {
let j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}
function animate(xPos, yPos, count) {
var r = randomNumber(64, 254 - 64);
var g = randomNumber(128, 255);
var b = randomNumber(128, 255);
var alpha = randomNumber(55, 85);
//For heart Sharpe
if(inArray(count, heart)) {
r = randomNumber(128 + 64, 255);
g = randomNumber(0, 63);
b = randomNumber(0, 63);
alpha = randomNumber(70, 100);
}
context.fillStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + alpha + ')';
context.fillRect(xPos, yPos, 25, 25);
}
function randomNumber(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
draw();
function draw() {
if(canvas.getContext) {
nums = Array.matrix(400, 3, 0);
var x = 0;
var y = 0;
var count = 0;
for(var j = 0; j < 20; j++) {
for(var i = 0; i < 20; i++) {
nums[count][0] = x;
nums[count][1] = y;
nums[count][2] = count;
count += 1;
x += 26;
}
x = 0;
y += 26;
}
nums = shuffleArray(nums);
for(var j = 0; j < nums.length; j++) {
doSetTimeout(j);
}
}
}
function doSetTimeout(i) {
setTimeout(function() { animate(nums[i][0], nums[i][1], nums[i][2]); }, 10 * i);
}
function animate(xPos, yPos, count) {
var r = randomNumber(64, 255 - 64);
var g = randomNumber(128, 255);
var b = randomNumber(128, 255);
var alpha = randomNumber(55, 85);
//For heart Sharpe
if(inArray(count, heart)) {
r = randomNumber(128 + 64, 255);
g = randomNumber(0, 63);
b = randomNumber(0, 63);
alpha = randomNumber(70, 100);
} else {
context.globalAlpha = 0.6;
}
context.fillStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + alpha + ')';
fillRoundedRect(xPos, yPos, 25, 25, 4);
}
function fillRoundedRect(x, y, w, h, r) {
context.beginPath();
context
context.moveTo(x + r, y);
context
context.lineTo(x + w - r, y);
context
context.quadraticCurveTo(x + w, y, x + w, y + r);
context
context.lineTo(x + w, y + h - r);
context
context.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
context
context.lineTo(x + r, y + h);
context
context.quadraticCurveTo(x, y + h, x, y + h - r);
context
context.lineTo(x, y + r);
context
context.quadraticCurveTo(x, y, x + r, y);
context
context.fill();
}
function inArray(value, array) {
var count = array.length;
for(var i = 0; i < count; i++) {
if(array[i] === value) { return true; }
}
return false;
}
Download source code from github Convas Love Heart
DONT CLICK THIS - https://bit.ly/3F3Glqn
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